Prometheus started off built around training neural networks in a competitive environment to emulate behaviors of organic beings. We wanted to explore the role of algorithms in society, the transactional relationship between the cityscape and the natural world.
However, we found training through the Unity ML Agents package was rather difficult to get the agents to do what we wanted, most of the time they would not learn or become too accustomed to the training environment (overfitting). After a semester of work we could see it was going to be hard to achieve our goals of emergent ML agent behavior in Unity with the current tools. Perhaps in the future we could return to exploring this avenue through using the public tools provided by OpenAI to create their hide and seek demo. We found that the conceptual themes we wanted to explore could be addressed without the use of machine learning agents.
As the project stands, we shifted our attention from machine learning to simpler scripted agents to produce the same concept. The time sensitive nature of this project made us question the things that are really important in terms of our final depiction.